WEBVTT
Kind: captions
Language: en

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The title of this session by Rudy
Neufeld is 'Teach'...don't 'Tell' which means

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teach with understanding. Our objective
here in this session is to develop ways

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to achieve deeper conceptual
understanding in mathematics for

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teachers parents and students. We will
share examples that blend digital

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approaches with related resources to
help students develop deeper conceptual

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understanding in mathematics.

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Some educators establish it all. A
full-service learning environment that

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supports a growth mindset within a
learning pit. Encouraging teachers and

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students to grapple with concepts.

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Grappling is what you do when you do not
know the answer. It is more than

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persevering, more than engaging. It is
productive struggling. The learning pit

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supports resilient learners. The learning
pit supports a learning environment

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where teachers and students address
multi dimensional approaches. Build it.

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Draw it. Talk it. Write it and then own it.
When you own it then you understand it.

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This is a process where one teaches but
does not tell in nurturing a growth

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mindset within a learning pit.

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Were you
taught or were you told? Do you teach or

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do you tell? Please encourage them to
grapple. It is more than perseverance.

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It is productive struggling. Teach them by
helping them learn. Learning is taking

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the plunge into confusion to work our
way out into understanding. In concept

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one, we see a picture representing
multiplication. We have base ten blocks

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represented on paper. Ones by ones. Ones
by tens. Tens by ones and tens by tens.

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Think through this and fill in the
spaces.

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This sketch shows 12 x 16. We have 12
ones by ones. 60 ones by tens. 20 tens by

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ones and 100 tens by tens for a total of
192. To understand multiplication by

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partial products use multi dimensional
approaches in a three part lesson

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involving, getting started then working
at it and then reflect and connect.

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First get started by showing 24 by 37 on paper and with base 10 blocks. Then work at it.

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Let computer with visuals lead you
through the interactive lesson.

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Make thinking visible. Use
multi-dimensional approaches with base

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10 blocks, paper, and interactive computer
lessons. Note the area colored on paper

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and the same area covered with the
colorful base 10 blocks.

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Let them grapple. Not all will come out
of the learning pit at the same time.

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Let them study this and talk about it.

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In addition with regrouping, do not memorize a process but rather understand it with

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manipulatives on and off the computer.

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Talk to me, tell me what you are doing.
The work with base ten blocks on the

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table, drawings on paper, along with the
computer animation form the foundation

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for powerful and effective talk.

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In this example the student would be
using actual base 10 blocks on the desk

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and follow the model in UMathX. When
the number appears the student will

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click and drag the correct tiles to
match the number. The student is then

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asked to subtract a certain number and
in this case the student must regroup

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since not enough ones are given. Note the
concrete and abstract representations.

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In fractions use a multi-dimensional
learning environment. Computer. Paper.

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Manipulatives. Build it.
Draw it. Talk it. Write it now you own it.

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In this three-part lesson, we use
multi-dimensional learning environments.

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Part 1 - Getting started. On computer with
manipulatives.

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Part 2 - Working at it. Off computer with
manipulatives.

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And part 3 - Reflect and connect. Then
at the bottom is the summary reminding

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us to build it,
draw it, talk it, write it. Now you own it.

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Here the student is considering equal
parts as an introduction to fractions.

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First the student must enter the number
three as the number of equal parts and

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one as the number of green parts being
considered. Then numerator and

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denominator are pulled over to result in
a fraction. The learning takes place from

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concrete to abstract.

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In this slide we see a pattern block
being divided up into fractional parts

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as a visual on the computer.
The participant is encouraged to repeat

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the action with real pattern blocks then
to think and talk about the fraction.

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In this on computer visual component, the
learner is given shapes to move and fit

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onto a shape to help in answering
questions about fractions.

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At the same time the off computer
component with pattern blocks is used to

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see another approach.

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The above examples encourage the learner
to use a variety of approaches.

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Using the computer encourages the user
to risk. Supporting the pedagogy that a

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mistake is an opportunity to learn. So
let them grapple without telling them

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the answer.

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Here we are in the midst of a computer
animation along with a corresponding

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activity on paper where one is first
shown any rectangle representing any

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group of items. First we will divide the
shape into fifths with vertical lines.

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Then show two fifths of the group.

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Then the learner generates 3/4 of 2/5.

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First we see and do a particular case.
Then we talk about a more general case

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using colors.

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Again we build it. Draw it. Talk it and
write it. We grapple towards owning it.

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We do not get it immediately but through
various approaches we get closer and

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closer to owning it. Remember owning
means fully understanding.

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This introduction to division leads
discussion to the meaning of division.

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To understanding through pictures, through
computer animation, through talk.

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To understanding through various approaches. Teaching is not telling a rule.

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Through grappling overtime confusion works its way to understanding. What does 2/3

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divided by 1/6 mean? Can I show
that another way? How many sixths are in

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2/3 or how many sixths are in 4/6?

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Now we can see that discussion with more
examples leads to a pattern, to understanding.

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Open opportunities leading to understanding. Don't tell. Please teach.

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Here the graphics help in the
understanding of the number of

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3/4 in 2 1/2. We click and
drag the part of the container

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representing the divisor over each of
the other containers. A mistake is an

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opportunity to learn. The program will
help the learner to arrive at the

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correct response.

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Some of us have difficulty in seeing
patterns. Here we want to find the number

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of blocks in the 30th picture to the
right.

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In the first row, all blue. We have three,
five, and seven blocks. All blue in the

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first row. In the first three packages.

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We want to find the number of blocks in the 30th package or term. the teaching strategy

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would not involve simply telling a
formula. Give them time to grapple.

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To talk. To share strategies with color. we
need to give them time so we are pushing

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them here.

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In the second row a colored orange link
is added.

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So picture three in row two has one
orange plus two times three blue equals

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seven.

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Picture four in row two would then have
one orange plus two times four blue

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equals nine.
Do you see the pattern? So picture 30 in

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row 2 would have?

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In the third row a white square is added.
Now we may notice the pattern. The area

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of the whole square subtract the area of
the white square.

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Let them grapple.
The computer animation, real blocks, paper

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and talk will lead to understanding.

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Discussion with time will lead to
understanding and finally to a formula.

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In the on computer exercise here
learners are asked to find the area on

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paper first then on computer. A STEM
activity.

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Learners are not told but encouraged to
risk. Then are given more and more

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helpful hints.

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In this elementary example, we are adding
vertically but also showing another

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approach horizontal and modelling with
the use of cube-A links. The learner would

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work with a real set of cube-a links on
their desk as they work through the

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example on the computer.

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Note the number of steps to help the
learner with an incorrect answer.

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A correct answer must be given before
the student can proceed.

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In this example for middle and high
school, we will proceed along the

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following path: graphing; equation of a
straight line; word problems; applications;

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the walker; same speed.

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We are asked to click on the starting
point for Wendy.

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So we'll start at B and drag a line
which represents Wendy's walk at the

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same speed. The slope should be the same
as the line representing Walter's walk so

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notice the hint we are given when we
make a mistake. this helps guide us to

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the correct answer.

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Towards teaching not telling. Productive
math talk moves. Show me another way.

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How are these the same or different? What
would you do if...? What else could you have

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done? Why did you...? Say it another way.
Repeat it. Reason through. Add on.

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Students articulate their own ideas and
consider peer perspectives as a way to

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construct understanding.

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Here is a humorous example of magic over
the understanding of math in the life of

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Ma and Pa who considered dividing 25%
fairly five ways. I figure 75% to you

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Pa and Ma and 25% divided between the five of us. Yidda. Crowbar. Myself Tom and the baby.

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That makes five percent for each
one of us. Ah Billy you're cheating

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yourself. If there's 25% divided among the five of you,

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that's 14% apiece. Oh no listen
Pa, I wouldn't cheat you. You know I wouldn't.

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Now look. Look here. I'll show you. Let me rub this out here. 25 divided

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by 5 is 5. You see. 5 won't go into 2 will it?
No. But 5 goes into 25 five

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times. You see. You're wrong Billy. Now I'm a pretty good mathematician. Now 5 into 25. 5 won't go into 2, will it? No. But 5 goes

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into 5 once. Now we didn't use the 2 
before so we're bring it down here. Now 5

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into 20 goes 4 times. There you are 5
into 25, 14. No. Look Pa, let me prove it to you now

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by multiplication. 5 times 5. 5 times 5 is
25. Really, I'm surprised that you're learning. Huh?

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I'm surprised that you're learning. Now
I'll show you. 5 times 14 is 25. 5 times 4

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is 20. 5 times 1 is 5. 25. That's it. No. No. Look Ma. Look you're wrong there because I'll prove it to you.

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We'll put down 5 14s here. 14 14 14... There now. Now I'll prove

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to you by addition that that 5 14s is not
25.

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4 8 12 16 20 21 22 23 24 25. There you are. Better brush up Billy.  I don't want to

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to see you boys cheated.

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Coding through robotics models teaching
with understanding.

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Coding has become a vital 
skill for the 21st century. It gives

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learners direct participation in and
responsibilities for their own learning.

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The computer language LOGO models a
learning environment which encourages

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one to teach rather than to simply tell.
Dr. Seymour Papert of MIT developed a

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powerful coding language LOGO which uses code to direct the robot on the floor or

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on the computer screen. It is a model for
learning. One learns from mistakes.

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In these two diagrams we are learning
by teaching a robot. In the first example

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in 1990, working with a hearing-impaired
class. In 2020, working with a blue bot.

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LOGO is referred to as the language
of learning.

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I met Dr. Papert at MIT some years ago.
The meeting determined my future

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direction in education. Let me show you
briefly and let you try it.

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LOGO is available in both a free and a
licensed version. We will first click on

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the link to result in three options.

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My examples will demonstrate the LOGO 
learning environment to you. I will now

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click on the LOGO link and proceed. Here
you have our three options. If you click

00:19:55.410 --> 00:20:01.020
here you need to pay. If you click here
it's for a classroom. If you click here

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we get the free trial. I'm going to click
on this one. The LOGO learning

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environment comes up. I'm just going to
try a few commands here. The code, I

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realize you do not know the code but
I'll just use some simple examples, some

00:20:18.540 --> 00:20:32.730
simple commands. First of all I am going
to enter home clear screen set width 3.

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That will set the width of the path
quite wide so that you can see what's

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going on.
I want a slow turtle. I want a slow

00:20:43.980 --> 00:20:51.270
turtle. So again you can see what's going
on and I want to set the pen color of

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the turtle, has many pen colors, I want to
send it to 4. When I press the enter

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button here it'll do all that at once.
You will only see the final command set

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pen color 4 which is red because it
hasn't moved. Now I'm going to go ahead

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and I'm going to do a little test here.
Let's go home. Let's clear the screen.

00:21:17.600 --> 00:21:26.929
Let's go forward 67.
And let's turn right 90 and let's go

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back,
oh let's go back 67. I enter that.

00:21:33.850 --> 00:21:40.270
Good. So I got a command there, a code
that gave me action and I could predict

00:21:40.270 --> 00:21:44.410
what might happen if I put a similar
similar command in there.

00:21:44.410 --> 00:21:52.450
So now let's clear the screen good.
And I want to chunk. That's a process

00:21:52.450 --> 00:21:57.700
where I can break a line into parts
and see one step at a time what's

00:21:57.700 --> 00:22:03.180
happening. So that's a good tool for
problem-solving. So let's go forward

00:22:03.180 --> 00:22:15.430
67 and enter. Then let's turn
right 90. Enter. And let's go back 67 and

00:22:15.430 --> 00:22:23.290
enter. Good. Now let's go ahead and clear
the screen. And let's clear the text as

00:22:23.290 --> 00:22:30.990
well so that you can see what's
happening. Now I'd like to try, repeat

00:22:30.990 --> 00:22:42.570
4 times, square brackets, go forward 60,
turn right 90. So if I look at that, I

00:22:42.570 --> 00:22:49.470
would go forward 60, right 90 and I'll do
that four times. Let's see what happens

00:22:49.470 --> 00:22:55.370
here. So I'm going to say do it by
pressing the enter button.

00:22:57.770 --> 00:23:04.370
Good. That's what I expected. So let's add a
bit here. I'm going to say let's repeat,

00:23:04.370 --> 00:23:09.650
let's, first of all, let's clear the
screen. I'll do that. And then let's go

00:23:09.650 --> 00:23:17.900
ahead and say let's repeat 4 times,
square brackets, let's repeat again 4

00:23:17.900 --> 00:23:30.530
times, and do a forward 60, right 90. So I
already, if I've done enough of these

00:23:30.530 --> 00:23:36.890
I'll realize what this does. And then
after that I would like to at the end of

00:23:36.890 --> 00:23:46.030
that, I would like to put in a turn right,
turn right 90.

00:23:46.440 --> 00:23:51.570
So I would discuss this with my partner.
What would I get here? After making a

00:23:51.570 --> 00:23:56.519
square, turns right 90. Does it four
times. Let's see what happens here.

00:23:56.519 --> 00:24:01.970
So I am going to enter that. So here we go.

00:24:07.230 --> 00:24:12.000
Many more commands I could use but I
just want to give you an idea of the

00:24:12.000 --> 00:24:17.760
learning. I'm going to clear the screen
and let's go home

00:24:17.760 --> 00:24:24.180
and then also we might as well clear the
text there. So it does that in order. Then

00:24:24.180 --> 00:24:31.080
I'm going to go ahead and let's do a
repeat again, repeat four times. Let's go

00:24:31.080 --> 00:24:42.450
forward. I'm sorry. The repeat again four
times. Let's go forward 60, right 90,

00:24:42.450 --> 00:24:50.250
and then within that, let's turn a right
90. We did that before but now let's go

00:24:50.250 --> 00:24:58.800
forward 60 as well. So I would think of
what what might happen there and I might

00:24:58.800 --> 00:25:05.190
use a color on here which is a square.
I've learned that and that might help me.

00:25:05.190 --> 00:25:08.660
But let's see what happens here.

00:25:09.389 --> 00:25:14.399
We added that forward 60.

00:25:16.440 --> 00:25:22.420
If that was a mistake I would learn from
it and possibly change, adapt it, whatever.

00:25:22.420 --> 00:25:29.800
A mistake is an opportunity to learn. So
I'm going to go ahead and say, well I

00:25:29.800 --> 00:25:36.340
like that. But in in this particular
coding language and in most you would

00:25:36.340 --> 00:25:43.930
build progress on progress. I want to
build knowledge on knowledge. So suppose

00:25:43.930 --> 00:25:52.960
I teach a lesson, call it, let's be a
call it box. So I say To Box and see what

00:25:52.960 --> 00:25:59.800
happens. To box and I enter that. then It
goes into a screen over here. The To

00:25:59.800 --> 00:26:05.380
tells me a lesson is coming and I'm
going to teach it To Box. Its repeat

00:26:05.380 --> 00:26:17.170
four times, go forward 60, right 90. Good
and I remember that lesson. Why I know

00:26:17.170 --> 00:26:23.950
that, by hitting the run key. Run and
it'll say over here box is defined.

00:26:23.950 --> 00:26:30.070
So it's like you go to school. You learn a
lesson based on certain concepts and you

00:26:30.070 --> 00:26:36.010
build next day on what you already know.
So I built a lesson Box based on

00:26:36.010 --> 00:26:41.710
commands that ideally we have would have spent a lot of time with. So now after

00:26:41.710 --> 00:26:46.900
you've taught a lesson, I clear the
screen and that box becomes a new

00:26:46.900 --> 00:26:52.900
command. A new concept that I know. But as a teacher I would test that concept and

00:26:52.900 --> 00:26:59.350
so let's put in Box and see if we get
what we thought we would get and so it's

00:26:59.350 --> 00:27:04.660
really I like the positive approach.
We're really testing if the teacher has

00:27:04.660 --> 00:27:08.380
taught it correctly. Are we going to get
what we expect?

00:27:08.380 --> 00:27:15.010
So Box. I enter it and it gives me this
item. I could have called it whatever I

00:27:15.010 --> 00:27:18.850
wanted to but it might as well call it
that's something that is something that

00:27:18.850 --> 00:27:26.830
I remember. So now I can say, okay let's
so clear screen and let's go a repeat.

00:27:26.830 --> 00:27:36.039
I can get much more efficient now. Four
times. Let's go let's go forward 60

00:27:36.039 --> 00:27:46.659
and let's put in right 90. I'm gonna
change this around. Let's say I go repeat

00:27:46.659 --> 00:27:52.830
4 times, make a box and then turn right
90.

00:27:53.440 --> 00:28:00.890
And I enter that. Makes the box. Turns
right 90.

00:28:12.679 --> 00:28:18.659
So we have taught a new lesson based on
present knowledge as you do in school.

00:28:18.659 --> 00:28:23.850
We taught it to box. Then we tested that
lesson to see if you the teacher have

00:28:23.850 --> 00:28:31.049
taught it correctly. Use the new lesson
to build knowledge on knowledge. We could

00:28:31.049 --> 00:28:37.140
now build a lesson manybox which makes
use of a lot of boxes if we want to do

00:28:37.140 --> 00:28:43.110
that. That's just the tip of what could
happen here but you can see that we

00:28:43.110 --> 00:28:50.990
showed coding through robotics models
teaching with understanding.

00:28:52.530 --> 00:28:58.110
This written resource including a blue
bot robot and LOGO license will be

00:28:58.110 --> 00:29:02.420
available in June 2020.

00:29:06.870 --> 00:29:11.730
Examples in this video presentation have
been taken from UMathX the 10th

00:29:11.730 --> 00:29:16.530
version of Understanding Math. This
learning environment supports a growth

00:29:16.530 --> 00:29:20.730
mindset within a learning pit.
Encouraging students and teachers to

00:29:20.730 --> 00:29:24.260
grapple with concepts.

00:29:24.490 --> 00:29:31.630
Learners worldwide have free access to
UMathX. For a glimpse of growth

00:29:31.630 --> 00:29:41.700
mindsets, use any browser and enter the
URL www.umathx.com.

00:29:44.039 --> 00:29:51.770
Login with the username: count
and password: umathx

00:29:51.770 --> 00:29:57.560
And please note, the new UMathXi  for all
devices will be available to educators

00:29:57.560 --> 00:30:02.590
and parents in June 2020.

00:30:04.930 --> 00:30:09.700
This has been a video on productive
struggling within a learning pit through

00:30:09.700 --> 00:30:15.700
teaching not telling. Once you have
shared your new teach not tell

00:30:15.700 --> 00:30:20.590
techniques with your class, we suggest
that you see and discuss the following

00:30:20.590 --> 00:30:24.940
excellent video by the originator of the
learning pit concept,

00:30:24.940 --> 00:30:30.460
James Nottingham of Challenging Learning - the learning pit. Have a great time

00:30:30.460 --> 00:30:35.250
teaching. Thank you for watching.

00:30:36.039 --> 00:30:45.279
I was working with a group of students
recently and they were studying tourism.

00:30:45.279 --> 00:30:49.450
So I asked them well what is a tourist?
And they said a tourist is someone who

00:30:49.450 --> 00:30:53.440
visits another place. I said does that
make me a tourist today then. I'm

00:30:53.440 --> 00:30:57.909
visiting another place, your school. And
they said, no you have to be having fun.

00:30:57.909 --> 00:31:02.169
I said I am having fun. I overheard one of
them saying he's weird him, isn't he? I said

00:31:02.169 --> 00:31:06.100
what is a tourist if its not just
visiting another place then? And they

00:31:06.100 --> 00:31:10.090
said well it's somebody who takes
photographs when they visit that other

00:31:10.090 --> 00:31:13.570
place. And I said I've been taking
photographs of your school as I've been

00:31:13.570 --> 00:31:17.889
walking around. They said okay but you
have to spend money. I said I've spent

00:31:17.889 --> 00:31:22.869
money coming here today and I'm going to
spend money on my lunch. They said you've

00:31:22.869 --> 00:31:26.229
got an answer for everything.
I said I'm not trying to give that

00:31:26.229 --> 00:31:30.729
impression. What I'm trying to do is find
out what you think a tourist is. How could

00:31:30.729 --> 00:31:34.239
we find out more? They said well we can
go and look in the books. We can look

00:31:34.239 --> 00:31:38.440
online. I said great. I'll give you twenty
minutes. Go and do your research. Come

00:31:38.440 --> 00:31:42.399
back and we'll see where we go from
there. The teachers who were watching

00:31:42.399 --> 00:31:47.259
that lesson said their children were far
more animated than normal particularly

00:31:47.259 --> 00:31:51.759
when it came to the research. The
students were in groups. One child would

00:31:51.759 --> 00:31:56.320
say see I told you a tourist is someone
who goes on tour. Another one says yes

00:31:56.320 --> 00:32:00.429
but we could go on tour and not be
tourists. For example go on a tour of our

00:32:00.429 --> 00:32:06.399
school. And somebody else said ah yes but
it's about being on holiday. And I

00:32:06.399 --> 00:32:10.389
said but I've been on holiday. We were
all on holiday in the summer holidays. It

00:32:10.389 --> 00:32:14.169
doesn't mean that we were tourists for
that whole summer holiday. One girl said

00:32:14.169 --> 00:32:19.570
I know, you're a tourist if you think
you're a tourist. And she was very smug

00:32:19.570 --> 00:32:23.739
about her answer. But another girl said
hang on a minute. I've just been on

00:32:23.739 --> 00:32:27.789
holiday. My baby sister didn't think of
herself as a tourist and yet probably

00:32:27.789 --> 00:32:32.400
she was. And it's about this idea of
getting students

00:32:32.400 --> 00:32:38.570
to question, to challenge. to wonder
together. I want to create that sense of

00:32:38.570 --> 00:32:45.180
cognitive wobble. That sense of
intellectual dilemma so that the

00:32:45.180 --> 00:32:50.730
students think more. And the metaphor I
use for this is a learning pit.

00:32:50.730 --> 00:32:55.470
I developed this idea in the early 90s
when I was teaching and using philosophy

00:32:55.470 --> 00:33:01.020
for children a lot. And it's a really
nice way to think through concepts. Stage

00:33:01.020 --> 00:33:07.140
one of the pit is to identify a key
concept. For example tourism. Lots and

00:33:07.140 --> 00:33:11.760
lots of other examples from right across
the curriculum. Fair test. Justice.

00:33:11.760 --> 00:33:20.070
Knowledge. Shape. Toys. Names. Real. Telling lies. Tragedy. Culture. Every subject has

00:33:20.070 --> 00:33:26.900
lots and lots of concepts. And by concept
I mean more than facts. We could say

00:33:26.900 --> 00:33:33.210
Paris is the capital of France. That's a
fact. We can't really challenge that very

00:33:33.210 --> 00:33:38.270
well. Are you sure? The kids say yes, we
are sure. Paris is the capital of France.

00:33:38.270 --> 00:33:43.980
But what is a capital city? Now we're
getting into looking at the concept.

00:33:43.980 --> 00:33:49.140
Capital cities. What is a capital city? Is
it always the most important city? Is it

00:33:49.140 --> 00:33:54.270
always the biggest city? And so on. It's
identifying the key concept because then

00:33:54.270 --> 00:34:01.110
we've got the opportunity to begin to
think and to question. Stage two then is

00:34:01.110 --> 00:34:07.260
creating the cognitive conflict.
Cognitive conflict is where students

00:34:07.260 --> 00:34:12.629
have got two or more ideas in their mind
at the same time and they agree with

00:34:12.629 --> 00:34:18.020
both of those ideas but those ideas
conflict with each other. For example a

00:34:18.020 --> 00:34:23.129
student who's the victim of bullying. We
might say to them if you are bullied,

00:34:23.129 --> 00:34:28.050
tell the teacher. That's idea number one.
But they might say to us, yes but my dad

00:34:28.050 --> 00:34:31.850
says I have to hit back twice as hard.
There's idea number two.

00:34:31.850 --> 00:34:36.590
Those two ideas they agree with but
they're in conflict with each other.

00:34:36.590 --> 00:34:41.840
That's what I mean by cognitive conflict.
Another example, students will tell us

00:34:41.840 --> 00:34:47.540
stealing is wrong. But they will also say
that Robin Hood was a good man. Those two

00:34:47.540 --> 00:34:52.280
ideas are in conflict with each other.
Food is something I eat.

00:34:52.280 --> 00:34:57.050
There's my idea number one. Idea number
two just think of all the disgusting

00:34:57.050 --> 00:35:03.710
things children eat. For example their
bogies or nails or hair. That's idea

00:35:03.710 --> 00:35:08.720
number two. Food is something I eat. Lots
of things I eat are not food. That's a

00:35:08.720 --> 00:35:12.470
conflict. I was working with a group of
students. They were seven or eight years

00:35:12.470 --> 00:35:14.510
old and I asked them what are you
studying.

00:35:14.510 --> 00:35:19.160
They said odd numbers. I said oh wow
what's an odd number? They said an odd

00:35:19.160 --> 00:35:24.320
number cannot be divided by two. I said
okay so if I've got five cakes and I

00:35:24.320 --> 00:35:29.450
share five cakes with your teacher, how
many would we get each? And they said she

00:35:29.450 --> 00:35:35.420
would get three and you would get two. I
said well why? And they said because

00:35:35.420 --> 00:35:40.370
you're a gentleman. I said no. I want my
fair share. They said okay she'll get two,

00:35:40.370 --> 00:35:44.720
you'll get two, and you'll leave one for
a friend. I said come on what would you

00:35:44.720 --> 00:35:49.220
really do? And they turned round as if to
apologize to their teachers for what

00:35:49.220 --> 00:35:52.640
they were about to say, they leaned
forward and they said we've cut the

00:35:52.640 --> 00:35:57.860
cakes really. I said so you can divide
five by two can you? They said yes. I said

00:35:57.860 --> 00:36:02.360
so does that make five an even number then? And they said yes. Lots of the

00:36:02.360 --> 00:36:07.730
teachers sat at the back going awww. Spent weeks teaching this. My purpose is not to

00:36:07.730 --> 00:36:12.440
confuse them and then leave them there.
My purpose is to get them to think more.

00:36:12.440 --> 00:36:17.150
If for example I had said what is an odd
number? They had said an odd number

00:36:17.150 --> 00:36:21.620
cannot be divided by two. And I said very
good well done. How much thinking would

00:36:21.620 --> 00:36:26.630
there have been. But by challenging them and questioning them they then had to use

00:36:26.630 --> 00:36:32.080
more skills of thinking. And by skills of
thinking I mean for example defining,

00:36:32.080 --> 00:36:36.770
evaluating, generalizing, interpreting,
predicting, questioning,

00:36:36.770 --> 00:36:41.990
testing, verifying. These are important
life skills. They're important study

00:36:41.990 --> 00:36:47.780
skills. They're important exam skills.
Think of the exams where the students

00:36:47.780 --> 00:36:51.770
are asked to predict what would happen if
or summarize what the author is trying

00:36:51.770 --> 00:36:57.619
to say, to verify the following statement
or to interpret this diagram. Of course

00:36:57.619 --> 00:37:01.640
it's not just about exams.
It's about those life skills. There's

00:37:01.640 --> 00:37:06.740
also a collaborative element to the pit 
as well because students work together.

00:37:06.740 --> 00:37:13.010
They come together to support each other,
to help each other and to build on each

00:37:13.010 --> 00:37:18.170
other's ideas. After a while of being in
the pit some of the students come out of

00:37:18.170 --> 00:37:21.950
the pit. And notice I say some because
they don't all come out of the pit at

00:37:21.950 --> 00:37:27.110
the same time. When I was working with
those children on odd numbers, it was

00:37:27.110 --> 00:37:31.250
halfway through the lesson when one of
the boys said I know it's like odd socks.

00:37:31.250 --> 00:37:35.510
I said what do you mean? That well my mum and dad say no matter how many socks

00:37:35.510 --> 00:37:40.190
they put in the washing machine, they
always get an odd number out. So can you

00:37:40.190 --> 00:37:43.730
tell me a bit more about that? And he
said well socks come in pairs don't they?

00:37:43.730 --> 00:37:47.480
And when you get the socks out you have
to pair them up and there's always one

00:37:47.480 --> 00:37:55.270
left over without another sock. iIt's like
that isn't it? That caused a sense of

00:37:55.270 --> 00:38:00.440
eureka for children because they said oh yes that's right. And then they started to build on

00:38:00.440 --> 00:38:06.140
his answers. One of the first times I use
this metaphor at a conference. I talked

00:38:06.140 --> 00:38:10.880
about stage 3 being the eureka moment.
And there's a woman on the front row jumped

00:38:10.880 --> 00:38:14.570
up and she said I've just got married. So I'm
thinking I'm very happy for you but

00:38:14.570 --> 00:38:18.350
please sit down. She said I just got
married to a Greek man and so I'm

00:38:18.350 --> 00:38:23.690
learning Greek and Eureka is Greek for I
found it. And I thought isn't that

00:38:23.690 --> 00:38:29.359
interesting. Eureka means I found it.
It doesn't mean my teacher gave me the

00:38:29.359 --> 00:38:35.150
answer. It doesn't mean my friend showed
me. It means I found it.

00:38:35.150 --> 00:38:38.510
And when you get that sense of eureka
what you want to do with it? You want to

00:38:38.510 --> 00:38:43.040
share it. You want to talk to people and
you want to repeat it. How many times

00:38:43.040 --> 00:38:48.710
have parents picked up children and said
what did you do at school today? And our

00:38:48.710 --> 00:38:53.810
children say nothing. Try shutting them
up if they've had that eureka moment.

00:38:53.810 --> 00:38:57.200
They will bl bl bl bl and when they come
back to school the next day,

00:38:57.200 --> 00:39:03.800
what will they want? More of the same. And here's the key about the pit. Do you get

00:39:03.800 --> 00:39:08.300
that sense of eureka if you haven't
first struggled? If I had said what is a

00:39:08.300 --> 00:39:10.970
tourist? They had said someone who visits another

00:39:10.970 --> 00:39:16.340
place. And I had said very good well done.
Is that the sense of eureka? No. They

00:39:16.340 --> 00:39:22.310
necessarily have to struggle first to
then have a chance of getting that sense

00:39:22.310 --> 00:39:28.760
of elation. That sense of eureka. That
sense of I found an answer. At the end of

00:39:28.760 --> 00:39:35.020
the pit stage four is to look back over
the learning journey and ask a series of

00:39:35.020 --> 00:39:40.070
metacognitive questions. For example, what did you think a tourist was at the

00:39:40.070 --> 00:39:44.720
beginning? What caused you to think again? What got you into the pit? What

00:39:44.720 --> 00:39:49.070
strategies did you use when you're in
the pit? How did you come out of the pit?

00:39:49.070 --> 00:39:54.140
What do you think your answer is now
compared to what it was before? The

00:39:54.140 --> 00:39:58.960
learning pit helps students to develop a
deeper understanding of concepts.

00:39:58.960 --> 00:40:04.280
At stage one that's where they've got
surface level knowledge. They know the

00:40:04.280 --> 00:40:09.770
basics. They have a reasonable grasp of
the facts. And then stage two which is

00:40:09.770 --> 00:40:13.490
down at the bottom of the pit. This is
where they're getting into some deeper

00:40:13.490 --> 00:40:18.320
thinking. They're questioning their own
and others assumptions. They're looking

00:40:18.320 --> 00:40:22.820
at exceptions to a general rule and
they're exploring concepts in greater

00:40:22.820 --> 00:40:28.820
detail. Very often it's at this stage two
that the desire for enhanced learning

00:40:28.820 --> 00:40:34.160
strategies and collaboration increases.
That's when they say please help us. Help

00:40:34.160 --> 00:40:38.900
us to develop the strategies we need.
And it's also when they realize that

00:40:38.900 --> 00:40:44.210
they can overcome conundrums and
dilemmas. If they apply effort. If they're

00:40:44.210 --> 00:40:49.700
determined. If they're resilient. In other
words being in the pit helps us get into

00:40:49.700 --> 00:40:55.069
what Carol Dweck would called
a growth mindset. Stage three is where

00:40:55.069 --> 00:41:00.829
they've got their constructed, their
deep, their thoughtful answer. That idea

00:41:00.829 --> 00:41:06.619
exactly what it is and what is not to
take with them into the future. The pit

00:41:06.619 --> 00:41:09.230
is a metaphor that you can share with
your students.

00:41:09.230 --> 00:41:13.849
So for example you can say how many of
you are out of the pit now? They put

00:41:13.849 --> 00:41:17.690
their hands up. And how many of you are
still in the pit? They put their hands up.

00:41:17.690 --> 00:41:23.150
Pair them up. So if you are out of the
pit, it's your job to help those who are

00:41:23.150 --> 00:41:28.279
still in the pit to come out. Mind you if
you are still in the pit, it's your job

00:41:28.279 --> 00:41:32.480
to try and drag those who are out of the pit
back down into it. Don't let them get

00:41:32.480 --> 00:41:37.730
away with easy answers. And what is
wonderful is those students who often

00:41:37.730 --> 00:41:42.740
struggle in the lessons where memory is
king, that if I can memorize this I can

00:41:42.740 --> 00:41:48.289
do well in a test and exams and the
tasks that I'm asked. This is changing that

00:41:48.289 --> 00:41:52.970
and saying, we've got a think it through.
We've got to get into the complexity and

00:41:52.970 --> 00:41:59.170
we've got to really work together.

